![]() ![]() ![]() Trilby himself is an intriguing anti-hero character whose mysterious qualities grow on you - by the end I even went on to play Yahtzee's unrelated Trilby-based platform game, "The Art of Theft", which was okay in its way. The ending of the final, 4th episode, is ing creepy in the best traditions of the horror genre. The Tall Man is an excellent example of how to produce a horror-genre villain. The free versions are perfectly adequate, though. The whole Chzo Mythos series was so satisfying a nostalgia experience for me, in fact, that I paid out the few dollars demanded for the "Director's Cut" version with Yahtzee's designer commentary all the way through. The puzzles themselves are logical and satisfying. The 3rd episode in the series - Trilby's Notes - is especially inspired by Silent Hill 2, with it's "Dark World" scenario.Īnd, of course, in the construction of his puzzles he is heavily inspired by the Lucasarts games - and there's nothing wrong with that. Lovecraft - quite openly so, since he even calls his Extra-Planar god "Chzo", like sounds like Cthulhu - along with the Silent Hill games as well. His use of dream-sequences and ritualistic language are especially chilling. Yahtzee has a good eye for a complex storyline, and an excellent use of traditional horror-story techniques. The 4 episodes improve with each iteration, both in terms of design, story and the complexity of the graphics. I became aware of them after watching Yahtzee's Zero Punctuation videos, then saw a clip of one on Youtube and was infused with nostalgia for the old glory days of the very earliest point-and-clickers, like Indiana Jones and the Last Crusade (The Graphical Adventure), Zak McKracken and the Alien Mindbenders, etc. Yes, I played through these adventure-games in March. ![]()
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